Writing an RPG

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Writing an RPG

Postby The Liar XIII » Tue Jan 22, 2008 2:09 pm

Yeah, I'm writing up a story for the RPG I am making in RPG Maker XP called "The Chamber of Hades".
It's an interesting tale of the main character (Setting on the name being Akandu, which is Native American for Ambush according to babynames.com).

Anyway, I cannot get a good intro. No matter how much I try, it always messes up and it never comes out good.
This is possibly the hardest part of the whole game.. The intro..

Anyway, I'll kinda go into the main idea of the RPG.
The story is about a young man named Akandu. Akandu has been put through a life of torture. He was born in a small village that was burned down. His parents did not survive. Akandu wandered the area for days, weeks, months, until being found by a family who did not have much. After understanding that his parents are gone, and never will come back. Akandu turned to anger and rage. His eyes, turned to a devilish red.
Well, after abandoning his past, Akandu searched for victory, but in evil. He served in a rebel-type group where he would have to ambush (thats where the name comes in) defenseless people, take everything they had, and leave them to suffer.
After failing one mission, he was dismissed by the evil king. Akandu, furious with rage, 'jumped down the King's throat' (Oops, Newfunese).. In other words got mad at him and threatened death.
Akandu was escorted out.
After being escorted, he slaughtered the several guards. After destroying them, Akandu walked away chuckling. But there was more bad things in Akandu's future than in his past. Because as he began his quest, a certain Greek God was massacred by his own son.

Thats the main story.

So if you got an intro, or just got a good idea for a scene or character, feel free to post it!
I really want some help.
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Postby Dante » Tue Jan 22, 2008 7:09 pm

Hmm... the king doesn't sound so evil if Akandu is only escorted out, especially after being threatened to his life. Failure of one mission if it is critical is ample terms for the loss of a job, and... well just think what would happen to you if you threated the president of the US to his face... HELLO GITMO :D!

But anyways, if the intro is the hardest part for you, do what most writers do when they write non-fiction... SKIP IT! Then you can come back to it later and it can be a result of your best work instead of your worst (I assume you will grow in your literary prowess as with any other art over time). Start the character off in the position AFTER he's been through the introductions, you can add any status effects or bruises as an after effect if they come in, then proceed with the middle.

Most of the time though, the intro should be the easiest thing to right, because its the point in the story where you have the most energy and enthusiasm. If you can't give yourself a drive with the introduction, maybe you feel the rest of the story your invisioning is to cliche for your abilities and you need to think of something else. This isn't to say that it is, I'm just saying that its not out the question either. Only you would know!

Good luck with your project!

-Pascal
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Postby SP1 » Tue Jan 22, 2008 7:50 pm

There's a lot of Conan the Barbarian in this...

I agree with Pascal. Write the intro later if you can. Some of the detail you mention is perhaps not needed. For example, the fact that he worked for the king is fine, but perhaps use that whole revelation about the botched job and exile as a character filling-out side note later in the game (like, something revealed by a third party that joints the group).
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Postby Go » Tue Jan 29, 2008 6:29 am

I agree, skip it. I use to make RPGs with Rm2k/3 and introductions always gave me a headache. Anyways, I have a lot of experience with the program (save for the scripting system, XP shares the same mechanics as Rm2k/3), so if you need help with anything, feel free to drop me a line.
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Postby The Liar XIII » Thu Jan 31, 2008 4:55 pm

Go (post: 1195591) wrote:I agree, skip it. I use to make RPGs with Rm2k/3 and introductions always gave me a headache. Anyways, I have a lot of experience with the program (save for the scripting system, XP shares the same mechanics as Rm2k/3), so if you need help with anything, feel free to drop me a line.


Thanks a lot! :thumb:
I'll surely do that.
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